Narrative game retrospectives

There’s some interesting reflections on narrative games around at the moment:

Hannah Nicklin’s deep dive into Mutazione, and the narrative decisions she took:

And here’s Jon Ingold’s GDC talk about Heaven’s Vault which goes into lots of detail about design decisions:

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Also, here’s a nice thread from Emily Short about mapping narrative outcomes, which feels really useful in the design phase

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Here’s another great Em Short post about storylets - very relevant for people thinking about how to structure a storyformer story